<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
 
 <title>cwolf.org</title>
 <link href="http://cwolf.org/atom.xml" rel="self"/>
 <link href="http://cwolf.org"/>
 <updated>2011-10-14T15:25:35+11:00</updated>
 <id>http://cwolf.org</id>
 <author>
     <name>Jamie Reid</name>
     <email>jamie@cwolf.org</email>
 </author>

 
 <entry>
   <title>Hidden FTP server in Mac OS X Lion</title>
   <link href="http://cwolf.org//blog/2011/10/14/hidden-ftp-server"/>
   <updated>2011-10-14T15:14:32+11:00</updated>
   <id>http://cwolf.org//blog/2011/10/14/hidden-ftp-server</id>
   <content type="html">&lt;p&gt;I'd been using the iOS5 betas for a few months before it was released to the public earlier this week.  While most of the Apps worked as you'd expect, there were a few little bugs here and there, or in some cases features that just didn't work.&lt;/p&gt;

&lt;p&gt;In the &lt;a href=&quot;http://www.goodiware.com/goodreader.html&quot;&gt;GoodReader&lt;/a&gt; App for example, the WiFi webdav feature stopped working completely.  This meant that if I wanted to upload entire directories I'd have to do it file by file through iTunes; not a good solution.&lt;/p&gt;

&lt;p&gt;Luckly, GoodReader has built in FTP support (and SFTP etc.) which meant that all I needed now was an FTP server for Lion.  A quick google revealed that there are a few FTP server applications out there, but they all cost money.  I wasn't able to find a free or trial version.&lt;/p&gt;

&lt;p&gt;Damn.  Back to the drawing board.&lt;/p&gt;

&lt;p&gt;Wait.  Doesn't OS X have a Unix backend?  Then surely there is an FTP server somewhere in there.&lt;/p&gt;

&lt;p&gt;There is!  Yay!  But it's not immediatly obvious how to turn it on.&lt;/p&gt;

&lt;p&gt;To turn on the FTP server run the following command in Terminal.app&lt;/p&gt;

&lt;p&gt;&lt;code&gt;sudo launchctl load -w /System/Library/LaunchDaemons/ftp.plist&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;It will prompt you for your password and then Voila! Your filesystem is being served via FTP.  Use your OS X username and password to authenticate to the server from your client.&lt;/p&gt;

&lt;p&gt;To turn off the server you can run the following command&lt;/p&gt;

&lt;p&gt;&lt;code&gt;sudo launchctl unload -w /System/Library/LaunchDaemons/ftp.plist&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;I didn't have any luck with that command (the FTP server was still running), so I had to kill the process manually with &lt;code&gt;kill -9&lt;/code&gt;&lt;/p&gt;

&lt;p&gt;Problem solved!  And a useful hidden feature of Lion discovered.&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>GOTGC S03W05 - An excerpt from Nyx's journal</title>
   <link href="http://cwolf.org//blog/2011/09/27/gotgc-s03w05"/>
   <updated>2011-09-27T09:48:23+10:00</updated>
   <id>http://cwolf.org//blog/2011/09/27/gotgc-s03w05</id>
   <content type="html">&lt;p&gt;frog people coming&lt;br/&gt;
caravan man is waiting&lt;br/&gt;
guess we'll have to fight&lt;br/&gt;&lt;/p&gt;

&lt;p&gt;big dragons fighting&lt;br/&gt;
a massive epic battle&lt;br/&gt;
lifeless body falls&lt;br/&gt;&lt;/p&gt;

&lt;p&gt;dragon still alive&lt;br/&gt;
balista shot to the face&lt;br/&gt;
azroth makes the kill&lt;br/&gt;&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>GOTGC S03W03 - In which Nyx takes the stage</title>
   <link href="http://cwolf.org//blog/2011/09/05/gotgc-s03w03"/>
   <updated>2011-09-05T15:06:34+10:00</updated>
   <id>http://cwolf.org//blog/2011/09/05/gotgc-s03w03</id>
   <content type="html">&lt;blockquote class=quote&gt;
&lt;p class=quote&gt;&quot;I challenge you to a duuuuuuuet!&quot;
&lt;p class=quoteAuth&gt;Colm challenging Nyx&lt;/p&gt;
&lt;/blockquote&gt;


&lt;p&gt;After returning from the Mine, we had a few days downtime before we had to meet with Gunter again.  He suggested, as there was no accommodations available at the Barracks, that we make our way down to the &quot;Hammer and Anvil&quot;, the local tavern.
Kriv, the Dragon Born Paladin, bought the first round.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Kriv (formally John) was a human for the last two sessions, but the DMs suggest to John (the player) that he change his character to one that speaks Draconic (as the party had none, and the campaign is going to rely on it.)&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Taking the mead from Kriv, I took a seat in front of the makeshift stage.  There was a Halfling on stage playing a lute; not anywhere near as well as I can.  The people around seemed to not be paying too much attention, it was more background noise than a main attraction.&lt;/p&gt;

&lt;p&gt;My attention was drawn to my Knight companion at the bar.  The waitress had a very surprised look on her face.  Turns out the Knight had ordered a whole gold's worth of mead, four jugs, and drank it all.  Either fighting the Dragon has taken its toll on him, or he just likes the sauce.&lt;/p&gt;

&lt;p&gt;As I was watching the Knight attempt to order more mead, I notice that the Halfling from the stage is at the bar.  Seizing my chance, I climbed on stage with my lute and played a little number.  It was about a minute before I earnt the attention of a few patrons; and the Halfling.  Making his way towards the stage he yelled, &quot;Sir, I challenge you to a duuuuuuet!&quot;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;If memory serves, it was at this point the table erupted in laughter.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Introducing himself as Colm, he climbed up onto the stage.  He started playing; a lot better then he did before.  Completely taken aback, when it came to my turn to play, my fingers slipped a little and I played a wrong note.  The crowd indicates that he won this 'round'.  &quot;Picking up the slack&quot; he started to play again.  He got few notes in and then snaped a string on his lute.  The crowd leant in my favour.  As I played I looked out onto the crowd, every person in the tavern was crowding around the stage now.  I lost concentration for a few moments and ended up breaking a string.&lt;/p&gt;

&lt;p&gt;It was getting to the end of the song, only about a minute left.  Colm started to play his final phrase, it all came down to this.  He was playing wildly, building up towards a crescendo, but snaped another string!  He put his lute down in defeat; I looked up to his face and he was wearing the biggest smile.  I started playing right where he left off, building up the crescendo and almost reaching the end of the song before I too broke a string.  The crowd erupted in laughter.  Putting my lute down I grabbed him into a embrace, it'd been a long time since I'd had that much fun.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;This was one of my favourite moments at the table in a long time.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Joking, we walked towards to bar; many patrons stopped us to congratulate or thanks us.  The bartender gave us a round on the house.&lt;/p&gt;

&lt;p&gt;We spent the next few hours taking and joking; swapping stories of our past.  Just as I was about to leave he handed me a coin.  He told me it is a lucky coin and that it lands heads up more often than not.  I thanked him and headed upstairs to bed.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;The DMs said to record on my sheet as &quot;Colm's Coin&quot; -- I'm curious to find out what it really is :)&lt;/p&gt;&lt;/blockquote&gt;
</content>
 </entry>
 
 <entry>
   <title>GOTGC S03W01 - In which Nyx meets his fellow adventurers</title>
   <link href="http://cwolf.org//blog/2011/08/27/gotgc-s03w01"/>
   <updated>2011-08-27T22:09:15+10:00</updated>
   <id>http://cwolf.org//blog/2011/08/27/gotgc-s03w01</id>
   <content type="html">&lt;blockquote class=quote&gt;
    
&lt;p class=quote&gt;&quot;Your name is Eric?&quot;&lt;br/&gt;
&quot;Yeah,&quot;&lt;br/&gt;
&quot;and you're a cleric?&quot;&lt;br/&gt;
&quot;Yeah.&quot;&lt;br/&gt;
&lt;p class=quoteAuth&gt;An exchange between Nyx and Eric&lt;/p&gt;
&lt;/blockquote&gt;


&lt;p&gt;It was a few days travel before I reached the town of Coral.  Sent here to report on the war, I had my hesitations.&lt;/p&gt;

&lt;p&gt;After stopping a local for directions, I headed up the hill toward the barracks.  Surrounded by stone walls, there is only one gate leading in, facing the south.  Four sentry towers stand in the corners of this less than intimidating structure.&lt;/p&gt;

&lt;p&gt;As I entered the barracks (there was no one standing guard) I was met with the sight of a small group gathered around a rather tall Goliath.  He seemed cranky, and a little uninterested in the group.  The group seemed to be split in two; with everyone standing away from a Bugbear and what appeared to be his Half-Orc handler.  It would seem that most of these people weren't used to this type of scene.&lt;/p&gt;

&lt;p&gt;We stood and listened to the usual speech, &quot;It's a great honour to work for Bahamut,&quot; I looked around the faces of my fellow initiates.  There was a mix of excitement and trepidation in their eyes.&lt;/p&gt;

&lt;p&gt;Gunther, as we learned the Goliath was called, explained that our first mission was to clear out an old disused mine that some Kobolds had taken as a stronghold.  We were to &quot;remove the Kobold threat&quot;.  Gunther advised that we should all visit the armoury before heading off, motioning for us to follow a guard.&lt;/p&gt;

&lt;p&gt;The guard led us down a few stone corridors into the armoury where a very slim blonde haired half-elf stood waiting for us.  She looked as though she had just turned 18.  Madeline, as she introduced herself, produced a box containing a ring for each of us.  She advised us to wear them at all times, suggesting that they held magical abilities to heal.  The guard, showing us his hand (on which, of course, he was wearing a ring), said that it is a mark of honour, and should we run into any trouble with the locals (finding a place to spend the night, etc.) we need only show them the ring.&lt;/p&gt;

&lt;p&gt;With that (a few of the others selected some weapons from the armoury) we headed out.  After a few hours (during which no one spoke) we found ourselves heading into a dense forrest.  Not so dense that you couldn't see, but dense enough to provide cover.  The half-orc must have a keen sense of sight; it wasn't long before he yelled &quot;Brinjin, Fetch!&quot; pointing into the forrest ahead.  Before any of us could react the bugbear had taken off at a wild pace, dragging the half-orc behind him.&lt;/p&gt;

&lt;p&gt;By the time the rest of us had caught up the bugbear was, rather oddly given what just happened, hiding behind a rock.  The half-orc, moving towards one of the creatures while pointing to some of the other creatures up the hill, ordered the bugbear to &quot;kill&quot;.  Noticing for the first time that we were surrounded by creatures, that I assumed were Kobolds (they look a little odd), the others broke out into battle poses.&lt;/p&gt;

&lt;p&gt;The Mul (Broda I think his name is) was the first to act, charging the closet (and largest) Kobold, bringing down a strong hit.  The Kobold hit back with it's spear, but missed.&lt;/p&gt;

&lt;p&gt;There are was a small group further up the mountain that started swinging rocks down at us.  The half-orc took a hit but seemed unfazed.&lt;/p&gt;

&lt;p&gt;The human Paladin, John, moved forward charging the kobold Broda hit moments before; bringing his long sword down splatting blood across the ground.&lt;/p&gt;

&lt;p&gt;The half-orc was the next to act, in some kind of jump charge he attacked one of the kobolds up the hill.  Brinjin followed suit, charging up and decimating the kobold.&lt;/p&gt;

&lt;p&gt;Erik (the cleric) moved forward and killed the larger kobold.&lt;/p&gt;

&lt;p&gt;The remaining kobolds fell with little effort.&lt;/p&gt;

&lt;p&gt;As we collected ourselves after the battle the bugbear took the opportunity to have a small meal; turning around I noticed him holding half eaten kobolds in each hand.  I can’t imagine it was a tasty meal (based on the smell).&lt;/p&gt;

&lt;p&gt;We rested for almost half an hour before venturing further up the hill.  Eventually we reached the remnants of a small entrance to the mine.  Moving some boulders we were able to make the entry a little larger.&lt;/p&gt;

&lt;p&gt;John was the first to enter, cracking a sunrod as he did.  The rest of us followed in single file.  As John moved forward, the light not reaching either wall or the roof, he triggered a trap.  The floor gave way underneath him and the two people immediately behind him.&lt;/p&gt;

&lt;p&gt;It took a few seconds for the rest of us to realise what had just happened.  Upon inspection we saw a five foot hole.  There was nothing else down there.  Warryn, obviously expecting what I did, tied rope around himself and jumped down.  The hole was an illusion, and he slipped all the way down, well past the the five foot mark.&lt;/p&gt;

&lt;p&gt;We called out for him, but there is no response from Warryn.  Those of us remaining up the top decided to try our luck with the rest of our group down the hole.&lt;/p&gt;

&lt;p&gt;By the time we reached the others, they were surrounded by dead kobolds.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Part two of this journal (the events of which took place over two sessions) to come.&lt;/p&gt;

&lt;p&gt;EDIT:: Part two of this journal is likely to never come.  I didn't take extensive enough notes, and because I left it too late, I'm not complete sure of what happened.&lt;/p&gt;

&lt;p&gt;What I do remember, Is that we met a Kobold, who was rather well spoken, more so then normal Kobolds, who advised us that there was a Dragon who was commanding them (the Kobolds) to attack the city.  We made a deal with him that we would kill the Dragon, freeing his people, and he would no longer attack the city.  I left the session early but as I understand it (as all my party was alive last week) we rid the Kobolds of their Dragon overlord.&lt;/p&gt;&lt;/blockquote&gt;
</content>
 </entry>
 
 <entry>
   <title>So it's been half a year (give or take)</title>
   <link href="http://cwolf.org//blog/2011/08/05/so-its-been-half-a-year"/>
   <updated>2011-08-05T19:21:32+10:00</updated>
   <id>http://cwolf.org//blog/2011/08/05/so-its-been-half-a-year</id>
   <content type="html">&lt;blockquote class=&quot;quote&quot;&gt;
&lt;p class=&quot;quote&quot;&gt;&quot;Where's the fire, what's the hurry about?&lt;br/&gt;
You better cool it off before you burn it out&lt;br/&gt;
You got so much to do and only&lt;br/&gt;
So many hours in a day&quot;&lt;br/&gt;
&lt;p class=&quot;quoteAuth&quot;&gt;
Vienna&lt;br/&gt;
Billy Joel&lt;br/&gt;
&lt;/p&gt;
&lt;/blockquote&gt;


&lt;p&gt;How did I stack up against my &lt;a href=&quot;http://cwolf.org/blog/2010/12/31/nye-resolutions/&quot;&gt;NYE Resolutions&lt;/a&gt;?&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Write more (short films, a novel?)&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Not so good, as you can see this blog is updated infrequently (a thing that I'm always trying to fix).  I have some ideas for a short film I'd love to write.  And I have found a writing partner, Jeremy (who is also an actor), for the web series I've been talking about for years.  So with a bit of luck that will get off the ground this year or into next.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Start a podcast&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Short answer: no.  Excuse/plan: The web series will benefit from a lot of research, talking to different people about their experiences growing up in Canberra, so the plan is, with their permission, to release those interviews as a podcast.  But again, we'll wait and see.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Learn to play piano&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I bought a midi keyboard.  I toyed around with it for a week or so.  And haven't really touched it since.  I think once again this ends up in the &quot;one day&quot; pile.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Work on more films&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Not yet.  Jeremy has put me in contact with some people working on a few films, so I plan to help out where I can.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Read more&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I purchased a Kindle and more books then I've read.  I did finish &lt;a href=&quot;http://www.councilofdads.com/page/about-the-book&quot;&gt;The Council Of Dads&lt;/a&gt; however, and really enjoyed it.  I'm currently reading &lt;a href=&quot;http://www.amazon.com/War-Art-Through-Creative-Battles/dp/0446691437&quot;&gt;The War Of Art&lt;/a&gt; and plan to re-read the Hitchhikers series again.  My friend Mark is also planning on starting a book club on &lt;a href=&quot;http://gplus.to/jamiereid&quot;&gt;G+&lt;/a&gt;.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Get in shape (lose some weight)&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Not so much.  Is waiting for summer a good excuse?&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Game more&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Pretty much the opposite.  I started a new job earlier in the year and it's kept me really busy.  But at the same time, I've been enjoying not gaming.  There is a D&amp;amp;D game starting up on Monday nights that I will be playing in, and I hope to run a StarGate campaign soon, so I'm getting back into it.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;See more movies in the cinema&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I'm not sure I could name a movie I've seen in the cinema this year.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Care less about what people think&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Bingo.  This one I have done.&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>House Rules (or The book also says GMs discretion)</title>
   <link href="http://cwolf.org//blog/2011/07/11/house-rules"/>
   <updated>2011-07-11T21:12:42+10:00</updated>
   <id>http://cwolf.org//blog/2011/07/11/house-rules</id>
   <content type="html">&lt;p&gt;Not that long ago I was &lt;a href=&quot;http://cwolf.org/blog/2011/04/06/the-time-has-come/&quot;&gt;gearing up&lt;/a&gt; to run a Serenity campaign for some friends of mine who are new to tabletop gaming.  After an email discussion about how I like to run games, and what the players were expecting, we organised a time to generate characters.&lt;/p&gt;

&lt;p&gt;I sent them blank copies of the character sheet (so that when we sat down at the table they were already familiar with it) and a &lt;a href=&quot;http://cwolf.org/dl/WRESerenity-3x3x3.pdf&quot;&gt;3x3x3&lt;/a&gt; template for them to fill out.  I asked them to bring concepts for their characters with them, so that they knew what their character was about before we started.&lt;/p&gt;

&lt;p&gt;A few days later everyone came around to my house. They had brought their concepts with them, and most had pre-filled the 3x3x3.  &quot;Excellent!&quot; I thought, &quot;They're really getting into this.&quot;&lt;/p&gt;

&lt;p&gt;There were some awesome character concepts brought to the table, and the 3x3x3's provided some useful background ties I could use to add flavour to the campaign.  Unfortunately (you'll soon see why) one of the players had brought a completed character sheet with him too.&lt;/p&gt;

&lt;p&gt;It's at this point I should explain, for those that don't already know, that Serenity uses &quot;Assets &lt;sup id='fnref3'&gt;&lt;a href=&quot;#asset_example&quot;&gt;1&lt;/a&gt;&lt;/sup&gt; and Complications &lt;sup id='fnref4'&gt;&lt;a href=&quot;#complication_example&quot;&gt;2&lt;/a&gt;&lt;/sup&gt;&quot; to provide not only mechanical advantages, but roleplaying flavour, to the characters.&lt;/p&gt;

&lt;p&gt;My friend had included five assets and five complications on his sheet.  I explained that as a house rule, I normally only allow the equivalent of two major (there are also minor) per side of the sheet (assets, and complications).  He proceeded to quote the Core book at me saying that he's keeping his sheet like that because it's in the rules.  I explained my reasoning behind the house rule (even experienced players can find it hard to play that many interlinking assets and complications, it adds a lot to the character; and that I like to leave room for the characters to grow naturally through game play.  By leaving empty slots, the character can gain assets/complications throughout events in the game (think Amputation)).&lt;/p&gt;

&lt;p&gt;He still wanted to play with five assets and five complications.  He argued that the character he'd thought up required all of the Assets and Complications and that taking any away would alter the character too much.  Not wanting to upset and possibly make his first tabletop experience a bad one, I relented and allowed him to play with the full sheet.&lt;/p&gt;

&lt;p&gt;A week later we met for the first session, which wasn't that great (my fault).  Wanting to give my players a fun session I tried a different approach to a first session, and I think it failed.  But that's another article.&lt;/p&gt;

&lt;p&gt;Should I have stuck true to the house rule and had him alter his character?  Should I have told my players of the house rule in the initial email in anticipation of them bringing created characters to the character generation sessions?&lt;/p&gt;

&lt;p&gt;What house rules have to had to bend/ignore in order to keep your players happy?  What's your opinion on &quot;but the book says I can&quot;?&lt;/p&gt;

&lt;div class=&quot;footnotes&quot;&gt;
    &lt;hr /&gt;
    &lt;ol&gt;
        &lt;li id=&quot;#asset_example&quot;&gt;
            &lt;p&gt;eg. Lightin’ Reflexes (Major) which grants you a bonus to initiative
            &lt;a href=&quot;#fnref3&quot;  class='footnoteBackLink'  title=&quot;Jump back to footnote 1 in the text.&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
        &lt;/li&gt;
        &lt;li id=&quot;#complication_example&quot;&gt;
            &lt;p&gt;eg. Blind (Major) which obviously means your character is blind; as such suffering negatives to things normally involving sight, such as moving through unfamiliar environments.
            &lt;a href=&quot;#fnref4&quot;  class='footnoteBackLink'  title=&quot;Jump back to footnote 1 in the text.&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
        &lt;/li&gt;
    &lt;/ol&gt;
&lt;/div&gt;

</content>
 </entry>
 
 <entry>
   <title>tomorrow it begins</title>
   <link href="http://cwolf.org//blog/2011/06/10/tomorrow-it-begins"/>
   <updated>2011-06-10T23:29:24+10:00</updated>
   <id>http://cwolf.org//blog/2011/06/10/tomorrow-it-begins</id>
   <content type="html">&lt;p&gt;Just a quick post tonight before I sleep -- big weekend ahead -- &lt;a href=&quot;http://pheno.org.au&quot;&gt;Pheno&lt;/a&gt; weekend!&lt;/p&gt;

&lt;p&gt;Tonight, walking into Pheno, I was surprised at how comfortable I felt.  I first attended Pheno three years ago and still felt a little out of place, I had really only just started to get into Role Playing and the idea of actually attending a con both excited and frightened me.&lt;/p&gt;

&lt;p&gt;&quot;What if I'm just no good?&quot;&lt;/p&gt;

&lt;p&gt;&quot;What if they laugh at me?&quot;&lt;/p&gt;

&lt;p&gt;Turns out I had nothing to worry about, the culture at Pheno (and as I found out in subsequent years, gaming in general &lt;sup id='fnref1-2011-06-10'&gt;&lt;a href=&quot;#fn1-2011-06-10&quot;&gt;1&lt;/a&gt;&lt;/sup&gt; ) is amazingly welcoming to new-comers.  I've met some amazingly interesting people through my short time RPing, and many have become close friends.&lt;/p&gt;

&lt;p&gt;I'm really looking forward to absorbing a weekend of gaming culture, and enjoying good games with good friends.&lt;/p&gt;

&lt;p&gt;I intend to post daily reports of the games I'm playing, but as my con schedule is almost completely full, it might not be until after the con.&lt;/p&gt;

&lt;p&gt;Heading to bed now, the first session starts at 9am and I need sleep.&lt;/p&gt;

&lt;div class=&quot;footnotes&quot;&gt;
    &lt;hr /&gt;
    &lt;ol&gt;
        &lt;li id=&quot;fn1-2011-06-10&quot;&gt;
            &lt;p&gt;It's true that gaming has it's fair share of people who break &lt;a href=&quot;http://en.wikipedia.org/wiki/Wil_Wheaton#Wheaton.27s_Law&quot;&gt;Wheaton's Law&lt;/a&gt; 
            &lt;a href=&quot;#fnref1-2011-06-10&quot;  class='footnoteBackLink'  title=&quot;Jump back to footnote 1 in the text.&quot;&gt;&amp;#8617;&lt;/a&gt;&lt;/p&gt;
            &lt;/li&gt;
&lt;/div&gt;

</content>
 </entry>
 
 <entry>
   <title>she makes some valid points</title>
   <link href="http://cwolf.org//blog/2011/05/24/she-makes-some-valid-points"/>
   <updated>2011-05-24T22:26:01+10:00</updated>
   <id>http://cwolf.org//blog/2011/05/24/she-makes-some-valid-points</id>
   <content type="html">&lt;iframe src=&quot;http://player.vimeo.com/video/8026668?portrait=0&quot; width=&quot;650&quot; height=&quot;425&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;


&lt;br/&gt;


&lt;p&gt;She makes some very valid points towards the end.&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>in which a bitch was rocked</title>
   <link href="http://cwolf.org//blog/2011/05/11/in-which-a-bitch-was-rocked"/>
   <updated>2011-05-11T23:32:46+10:00</updated>
   <id>http://cwolf.org//blog/2011/05/11/in-which-a-bitch-was-rocked</id>
   <content type="html">&lt;blockquote class=quote&gt;
    
&lt;p class=quote&gt;&quot;we took a small flight&lt;br/&gt;
in the middle of the night&lt;br/&gt;
from one tiny place to another&quot;&lt;/p&gt;
&lt;p class=quoteAuth&gt;Lullabye -- Ben Folds&lt;/p&gt;

&lt;/blockquote&gt;


&lt;p&gt;&lt;img src=&quot;images/bfticket.jpg&quot; width=&quot;600&quot; height=&quot;300&quot; alt=&quot;Ticket to Ben Folds concert.&quot;&gt;&lt;/img&gt;&lt;/p&gt;

&lt;p&gt;Just got back from seeing &lt;a href=&quot;http://twitter.com/#!/benfolds&quot;&gt;@BenFolds&lt;/a&gt; in concert -- in two words; Fucking Amazing!&lt;/p&gt;

&lt;p&gt;And yes, before you ask; I yelled, he listened, a bitch was rocked.&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>I too need this advice...</title>
   <link href="http://cwolf.org//blog/2011/05/09/i-too-need-this-advice"/>
   <updated>2011-05-09T13:13:12+10:00</updated>
   <id>http://cwolf.org//blog/2011/05/09/i-too-need-this-advice</id>
   <content type="html">&lt;p&gt;brighteryellow:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Listen to this:&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;The closer we get to the thing we really want, the more resistance we will feel. We will feel some force pushing us away, the closer we get to some thing we think we really want. And for a lot of us that could be writing. Let.s be honest: it is not that hard to write. It.s not really that hard to type. It.s really hard to make something good when you.re writing.&lt;/p&gt;

&lt;p&gt;It's not that hard to do anything, really. But the problem is, if you start really, actually doing it instead of thinking about it, instead of, like, polishing your beret, if you actually start doing it? It.s scary. It.s scary - not to be a writer, anybody can call themselves a writer - it.s scary to write. And if you don.t believe that, ask yourself why so many people who try to do it all the time have such a problem sitting down and typing. And it.s not because typing is hard, it.s because getting close to that thing is scary.&lt;/p&gt;

&lt;p&gt;Now is that related to fear of success? Maybe . because I think it still represents fear of change. People don.t like external stuff being forced on them, but they.re also not great at doing it themselves. Most of us tend to think that glass is always gonna be sitting there ready to have milk poured in it. Well, that glass is temporarily unbroken and your life is temporarily unbroken. So enjoy what it is for now, because change is not something that.s negotiable. And I think once you accept that, and once you accept the true, gut-wrenching scariness of the fact that you don.t have that much control over that much stuff, something like sitting down to write suddenly seems a lot easier than it used to.&lt;/p&gt;

&lt;p&gt;The fear is what keeps us scurrying to familiar problems. I think most of us would rather have familiar fear than the potential of an alien anxiety. Fear is going, .There.s a bear out there!. And anxiety is going, .There might be a bear out there. Sometime.. Anxiety is based not in a thing that.s there right now and threatening you, it.s based on your own amount of reluctance to confront whether there really is something there. . When you fear fear itself then everything becomes scary because everything is alien, everything represents change, and everything represents a threat.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I gotta start listening to this pod-cast.&lt;/p&gt;

&lt;p&gt;Because, I &lt;strong&gt;so&lt;/strong&gt; need this advice.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;I too should take this advice.&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>The time has come...</title>
   <link href="http://cwolf.org//blog/2011/04/06/the-time-has-come"/>
   <updated>2011-04-06T19:22:46+10:00</updated>
   <id>http://cwolf.org//blog/2011/04/06/the-time-has-come</id>
   <content type="html">&lt;blockquote class=quote&gt;
    
&lt;p class=quote&gt;&lt;/p&gt;
&lt;p class=quoteAuth&gt;&lt;/p&gt;

&lt;/blockquote&gt;


&lt;p&gt;A &lt;a href=&quot;http://dugatronsdarkangels.blogspot.com/&quot;&gt;friend of mine&lt;/a&gt; sent an email to our group of friends earlier this week seeing if anyone wanted to try out the &lt;a href=&quot;http://en.wikipedia.org/wiki/Serenity_(role-playing_game)&quot;&gt;Serenity RPG&lt;/a&gt;.  I have been trying to get this group of friends to try RP for years so I was delighted, nay giddy, when I opened the email and read through it.  I replied almost immediately with the affirmative to his hint at me running the game for them.&lt;/p&gt;

&lt;p&gt;I ran a Serenity campaign down at the &lt;a href=&quot;http://www.goodgames.com.au/stores/Canberra&quot;&gt;store&lt;/a&gt; for almost six months until some personal things within the group meant that I wasn't comfortable running the game anymore; Which was a shame because some of my favourite scenes I've ever GM'd came from that campaign.&lt;/p&gt;

&lt;p&gt;My friend had some questions, and when I was replying to his email I ended up sprinkling in a little of my gaming philosophies, so I'm reproducing the email here in it's entirety.&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Mr Doug, and others;&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;How do you come up with the story of how your crew gets assembled? Is it going to be like the first episode of Firefly where they all just meet and events bring them together for a more long-term arrangement? Do we even RP the start or does the GM just tell us why we're together?&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;An excellent question.  And the answer is: it's up to you guys (the players).&lt;/p&gt;

&lt;p&gt;A longer answer might be..  In the last Serenity campaign I ran, we had the crew all start on a space station (I wrote and handed out reasons for each character being there, then negotiated with the players that had a better reason / one that fit into their backstory more) and we started the first session like that.  Some characters had a motivation (ie.. get off this station before the bad guy finds me) and others knew each other.  We spent the first session role playing the meeting of the crew.  It was a good fun session that set up the crew, and allowed the characters relationships to develop naturally through role play.  It also gave everyone (some who hadn't RP'd before) a chance to see how it works by letting some of the more experienced guys take the lead.  It gave everyone a chance to try out their characters, and introduce them to the other characters, in ways that.. perhaps hid their true intentions :P&lt;/p&gt;

&lt;p&gt;The campaign I'm playing in now started a similar way.&lt;/p&gt;

&lt;p&gt;That's not to say that just starting on a ship with a crew that already knows each other won't work; but I'd suggest we RP out the first session as a kind of 'getting to know you' session (It'll still most likely have action and combat :P).&lt;/p&gt;

&lt;blockquote&gt;&lt;p&gt;Also, Steve and I were talking about ships. I figured we'd probably start off with a pretty basic ship. I think there's an old Firefly in the book for less than 2000 credits that might be a good starting ship depending on how we start off . Can you build your own ship? I think I read that you can somewhere and Steve and I came up with some pretty neat stuff while brainstorming.&lt;/p&gt;&lt;/blockquote&gt;

&lt;p&gt;Again, this depends on the players.&lt;/p&gt;

&lt;p&gt;In the campaign I ran, the players had to work together in the first 'episode' to get/find/acquire/build a ship; I left it up to them how they wanted to get off the station.  They could have hitch hiked a ride somewhere else if they'd chosen.  My style of GMing has always been reactionary; that is, I like the players to be able to make decisions about where the game goes.  Often times I've sat down to run a prepared session and had to throw most of it away (into the &quot;for later&quot; folder :P) because the players have taken the game in a completely different direction than I intended.  And that's ok, it makes it more interesting for all of us, and gives you guys a chance to direct the action.  For me RP is more about collaborative story telling than &quot;GM vs. Players&quot;.&lt;/p&gt;

&lt;p&gt;So, to answer your question more directly, it depends on how we decide to start the 'season'.  You can already have a ship, or you can find yourselves in a situation where you need to 'acquire' a ship.&lt;/p&gt;

&lt;p&gt;I hope that answers your questions.  I'd suggest we all sit down together and nut some of this stuff out.  We can work on characters, and decide how we want to go about starting the Season.&lt;/p&gt;&lt;/blockquote&gt;
</content>
 </entry>
 
 <entry>
   <title>Lean on my shoulder now</title>
   <link href="http://cwolf.org//blog/2011/04/06/lean-on-my-shoulder-now"/>
   <updated>2011-04-06T18:56:09+10:00</updated>
   <id>http://cwolf.org//blog/2011/04/06/lean-on-my-shoulder-now</id>
   <content type="html">&lt;blockquote class=quote&gt;
    
&lt;p class=quote&gt;&quot;I've seen lonely times when I could not find a friend but I always thought that I'd see you again.&quot;&lt;/p&gt;
&lt;p class=quoteAuth&gt;Fire and Rain -- James Taylor&lt;/p&gt;

&lt;/blockquote&gt;


&lt;p&gt;&lt;a href=&quot;http://xkcd.com/881/&quot;&gt;&lt;img src=&quot;/images/probability.png&quot;&gt;&lt;/img&gt;&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;Alt text: My &lt;a href=&quot;http://xkcd.com/55/&quot;&gt;normal approach&lt;/a&gt; is useless here, too.&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>exactly a month since we last spoke...</title>
   <link href="http://cwolf.org//blog/2011/03/23/exactly-a-month"/>
   <updated>2011-03-23T23:55:00+11:00</updated>
   <id>http://cwolf.org//blog/2011/03/23/exactly-a-month</id>
   <content type="html">&lt;blockquote class=&quot;quote&quot;&gt; 
    
&lt;p class=&quot;quote&quot;&gt;At dusk the darkness surrenders to colour&lt;br/&gt;
As the fireworks streak the sky&lt;br/&gt;
And their window gives them the prettiest picture&lt;br/&gt;
Their useless luck makes her wanna cry&lt;/p&gt; 
&lt;p class=&quot;quoteAuth&quot;&gt;Picture Window&lt;br/&gt;
Ben Folds / Nick Hornby&lt;/p&gt;
&lt;/blockquote&gt;


&lt;p&gt;So I lied.  I'm sorry.  I'm not going to say I'll make it up to you, because both you and I know that I won't.  But I will stop ignoring you.  So, please, read on for excuses.&lt;/p&gt;

&lt;p&gt;Work has been busy the last few weeks, I started a new project last week, which means I'm working with the Networks department.  I'm working with Lauren to replace an old fleet of switches.  There is something like 280+ switches over 80+ sites, so it's keeping me busy :)  I'm really enjoying it though, I get to work with Lauren again, and I'm learning a lot too (which is something that my job hasn't provided in a while).&lt;/p&gt;

&lt;p&gt;I've just come back from the Serenity game that Brad runs down at &lt;a href=&quot;http://goodgames.com.au/stores/canberra&quot;&gt;Good Games&lt;/a&gt;.  My friend Maddiey plays in the same game and it was good to catch up with her tonight; I havn't seen her in a few months.  She's just recently started a &lt;a href=&quot;http://subtleswills.tumblr.com/&quot;&gt;blog of her own&lt;/a&gt; that you should check out!&lt;/p&gt;

&lt;p&gt;Anyways, that's it for tonight; I will post more soon!&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>ok, so i missed one...</title>
   <link href="http://cwolf.org//blog/2011/02/23/ok-so-i"/>
   <updated>2011-02-23T21:19:00+11:00</updated>
   <id>http://cwolf.org//blog/2011/02/23/ok-so-i</id>
   <content type="html">&lt;blockquote class=&quot;quote&quot;&gt; 
    
&lt;p class=&quot;quote&quot;&gt;&quot;so the best thing&lt;br/&gt;
i can give to you&lt;br/&gt;
is for me to go&lt;br/&gt;
leave you alone&lt;br/&gt;
cause you got growin' up to do&quot;&lt;/p&gt; 
&lt;p class=&quot;quoteAuth&quot;&gt;You Got Growin' Up To Do&lt;br/&gt;
Joshua Radin&lt;/p&gt;
&lt;/blockquote&gt;


&lt;p&gt;Ok ok.. so I missed a week.  It was bound to happen and in my defence illness did claim the last three days of my existence.  It's a poor excuse but I'm sticking with it.&lt;/p&gt;

&lt;p&gt;I'll post two for this week to make up for it!&lt;/p&gt;
</content>
 </entry>
 
 <entry>
   <title>week two - We drove home in silence</title>
   <link href="http://cwolf.org//blog/2011/02/11/week-two-we-drove"/>
   <updated>2011-02-11T22:02:00+11:00</updated>
   <id>http://cwolf.org//blog/2011/02/11/week-two-we-drove</id>
   <content type="html">&lt;p&gt;We drove home in silence. Not total silence, the banter of the afternoon radio hosts was softly drifting out of the speakers, but we hadn't said a word to each other since I got in the car. In fact, we hadn't spoken since last night.&lt;/p&gt;

&lt;p&gt;This morning I woke up and went through the morning routine without so much as a &quot;Good Morning.&quot; I passed her as she was leaving the bathroom. Our eyes locked for a few seconds before she turned away; there was no disgust in her eyes, no pain. She just continued on. By the time I was out of the shower she had left for work.&lt;/p&gt;

&lt;p&gt;My mind focussed on my work, I didn't think of her again until it was time to go home. I collected my things, turned off the monitor, and headed downstairs.&lt;/p&gt;

&lt;p&gt;She was already waiting when I reached the carpark. I opened the door and put my bag on the back seat before finally taking my own. She didn't say anything, and neither did I.  I just sat and stared into the future distorted by the rain on the windscreen.&lt;/p&gt;

&lt;p&gt;We drove home in silence.&lt;/p&gt;

&lt;blockquote&gt;I think this needs a little more work, but I'm posting it early as I'm doing the cannonball run to Sydney tomorrow for the BtS/Cam games.&lt;/blockquote&gt;

</content>
 </entry>
 
 
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